#Mega man x4 logo series
Like in the Mega Man Zero series before it, the warning will play immediately before the battle starts. In each installment, the warning sign appears with the letters forming before lines appear above and below the warning sign, and then a three-boop sound effect is heard before the warning disappears. Starting with the Mega Man Zero series, the warning will play immediately before the battle starts, instead of prior to the cutscene where the boss arrives.
Warning also appears before bosses in Mega Man X DiVE, and a "Caution" message appears before sub-bosses. In this series, the warning segment plays before conversation with the boss battles, except in X7 and Command Mission (the latter due to the RPG nature of the game). Because of the nature of the game being an RPG, it also takes place immediately before the battle instead of the pre-battle cutscene. In Mega Man X: Command Mission, the warning letters will fly by before forming the words as the alarm starts blaring. In Mega Man X8, the Warning is depicted as a flash of red as well as the warning label popping up, with the announcer announcing the word twice. It is also the only standard Mega Man X game to place the warning immediately before the battle instead of simply before the pre-battle scene, something that would be more prevalent in Mega Man Zero onwards. In Mega Man X7, the Warning is depicted as a purple border with a flashing red Warning sign in the middle, as well as the announcer announcing the word twice. (In a prototype build of X6, a voice saying "Warning" was also included this was removed in the final version of the game.) It will continue to be used in this manner up to Mega Man X6. Its true debut was in Mega Man X4, where it had a periodical buzz warning as the letters spell out "Warning", the screen flashes, and then the letters disappear again. In that case, the warning logo appears in red at the center, with two pairs of yellow bars forming at the top and bottom, the outer bars forming together to form a scrolling message in red text saying "Target Approaching", and the inner bars, much thinner, just being above/below the Warning label itself and having three alarm blarings before the warning message ends. Mostly because of the lighter and softer tone of the game and series, especially in comparison to the succeeding series, the warning is just composed of bells ringing in a siren-like manner and red flashing intermittedly before the "warning" tone appears in a slightly childish font with red and a barely noticeable yellow border and the announcer yelling "Warning" in a high-pitched voice before disappearing in a flash of light.Īlthough the warning did not occur in the original Mega Man X, it was included in the remake Mega Man: Maverick Hunter X. Similar to the Mega Man X series (exempting X7 and Command Mission), the warning generally appears before the pre-battle cutscene. Invincible vehicles like the Land Chaser superbike and other robot ride armors.Although the warning did not occur in any of the Mega Man classic games, it was included in the remake Mega Man Powered Up, when the player was about to fight one of the bosses.New X-Hunter levels with vivid color, brilliant detail, intricate passages, secret rooms and hard-to-reach items.Mega Man X4 – now you can be a hero, or a Zero! And for the first time, play as Mega Man X or battle with his mighty partner Zero in 2 separate adventures. Discover a myriad of power-ups, secret rooms, extra weapons and invincible vehicles to take on 8 all new X-Hunter Bosses. Hidden Secrets – Mega Man X4 bombards the PlayStation game console and never let’s up!īattle armies of Maverick Reploid Robots while mastering all-new strategic moves like the Air Hover and Zero’s Saber Tactic system.Kids to Adult – Animated Blood, Animated Violence